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Meet Brik Royster: The Fast Interview

Brik Royster, Software Engineer at Fast

Brik Royster

Role: Software Engineer

Team: Engineering

How did you find your way to Fast? What were you doing before?

Before Fast, I was working at Intuit on a product called TSheets, which is time-tracking software. It was a startup that was acquired by Intuit. And then I came to Fast because I felt like everything at Intuit was moving slowly, and it was hard to get any amount of work done. And then Peter Grassi (Fast’s director of talent acquisition) reached out to me. So I chatted with him and then chatted with the team, and it seemed like a cool product to work on.

Where did you grow up, and what were you like as a child?

I grew up in Boise, Idaho, which is where I live now. I got in trouble in school a lot for not being able to pay attention to things and whatnot. I was very, very hyperactive and also played a lot of video games and things that kept my brain going. That’s kind of still how it is today.

What is your fondest childhood memory?

One thing I remember is when I was younger, my family had a Nintendo 64 and I would always play Super Mario 64 on it, and I actually still have that. I still play Mario 64 to this day. I'm part of the speedrunning community for it. But I remember not being very good at the game. I'd always get a few stars and then get to the endless stairs and just run up them. And I thought it was really cool that that was a thing.

What was your very first job?

While I was in high school, I worked at a pack and ship called Postal Plus. My older brother worked there as well, which was a lot of fun. We just packaged and shipped things.

What public figure do you admire most?

There are a few people in the video game industry that I really admire. One person I was thinking about is Chris Metzen because I've been playing a lot of World of Warcraft recently because the expansion came out. He's the mind behind the story of Warcraft and Diablo, and Diablo is also one of my favorite games of all time. It's cool having multiple huge games that are so important to me that all stem back to almost one person. There's obviously a team of people that worked on them, but he's been involved in every one of them.

What food do you uncontrollably eat?

I really like anything that's peanut butter-flavored. I get these peanut butter fudge milkshakes at Sonic at least once a week, and they're so good. I always drink them way too fast, and it hurts my stomach, but they're delicious.

What app on your phone do you use the most?

Probably Twitter and then maybe Discord after that.

What was the last show you binge-watched?

I started rewatching “Community” somewhat recently.

What personal goal would you like to achieve in the next five years?

I've been playing video games my entire life, and I know how to write code, so I feel like at some point I should probably try to make at least a small game. I've dabbled in using (game engine) Unity but never completed a project, so I feel like that's a community that I want to give back to in some way.

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